-Purchase a Levitation Mount - There are more than one, though the cheapest and easiest to get is going to cost 950 Daybreak Cash in the Marketplace. You can very easily start pulling groups of 4-5 by 70 and by 72 can drop your merc entirely and start healing yourself and crushing everything. That is the lower right side of the map. 93-97 Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - The camp you are going to want is the wraith of alaris camp in the bottom half of the zone. It is filled with undead, making it a good... Highpass Hold 10-20. In terms of weapons, the Snowreaver is the iconic level 95 Knight weapon. The Hardcore Heritage versions of these zones are ready to accept adventurers that are level 85 and higher. Adren Darkbane 35th level Paladin of Marr Kane Bayle EverQuest Online Adventures (EQOA) is a fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. There is one named that spawns around here, but I have only seen it once. For cheaper stuff, at 92 you can unlock Tier 3 Veil of Alaris (Embellished) the Tier 1 Rain of Fear (Boreal/Fear Touched) group gear. The tunnels between the docks/temple and the first major town area is full of skeletons and bone golems. Highpass Hold is a mountain pass between Kithicor Forest, Blightfire Moors and the Karanas. So you can actually trade currencies and raid gear. Just burn the undead down first then kill any living that are left. The mobs at the zone in are in the lower 30s and it gets progressively harder as you go. ALTERNATIVE START: 1-8 Crescent Reach (You zone out of Mines and are automatically transported here. 105 Lceanium (Guild Hall>Most Expensive Stone on the List>Lcea) - From where you zone in, go out the right side entrance to the walled area and then straight north. Make sure you do your attunement here from Shard's Landing as the portal is your easy escape if you get overwhelmed, which you very well could when you first get here. Get some combination of that as cheaply as you can. The absolute best gear here is twink gear, but it's exorbitantly priced and should probably be ignored. Other things could include 24-40 slot bags, mounts, familiars, and cool looking mercenaries. During this event, you will notice Necropolis appear in six different zones. The hardest part of this at 87-88 is breaking the camp up. I would ignore the bottom floor. Oh, oh. At 95, this area is very easily swarmable. Lxanvom sucks, a lot of the stuff that should be flagged as undead isn't. GEAR NOTE: Coming here assumes you are using a combination of defiant, Athai/Othni gear, and other random items. I absolutely love paladins. GOOD GEAR 75-80 Frostcrypt (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm>Frostcrypt) - Only come here if you have really decent equipment. You aren't any better off there because they are undead though, you just reap the benefits of ZEM, and frankly LG (and Unrest) can sometimes get to the point where you don't have viable mobs to kill without a group. This is a good and bad thing. Join her as she explores all the nooks and crannies from Antonica to Zek. For visible gear, be on the look out for the Athai and Othni gear from the Hardcore Heritage event. 99-105 if you choose to stay here that long will be you wandering the first floor and maybe pushing down into the lower middle level. It does ramp up after that though, especially the Remnant of Tranquility gear. Keep looking for the baton (0/6) - "a leery ____" dealer and merchant in the big Southwest building updated this step The task will lock here. I think you can get better exp elsewhere, but it requires a little help to get your Journeyman Rank 5 merc from Korascian Warrens. Some recommend staying here until 77-78, swarming without a merc. Mobs have a lot of HP, but at this point you have a lot of abilities to tear through their undead hides with. Zones are the means by which EQOA divides up the continent of Norrath. Alteration, which is primarily your heals, can fall by the wayside as your tank merc very early on will rarely lose enough HP to need healing. That gear can very easily take you to 80 if you can't find any other gear. Find the source of the mysterious and restless ice and put an end to the dangers that have enveloped the entire continent. You can do this to at least 50 (dw helmet helps after 45). In terms of weapons, Fabled Blade of War is one of the best you can get your hands on. I don't think anything turns my rpg rpm meter up more than a Paladin going down into some undead infested hole and cracking skulls. -Join a Guild - Preferably an active one that has people who do more than sit in the Guild Lobby, Guild Hall, or Bazaar when not running their 12 man box army to farm EoK content. Running biweekly on Thursdays, EverQuesting is your resource for all things EverQuest, EverQuest II, and Daybreak. Luckily the swims to Veksar should have given you a little bit of swimming ability. New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. Many of the weapons and the Amorphous Cohort's Gear is getting much easier to acquire. The Hardcore Heritage version of these zones will be available until 11PM PDT on Wednesday, June 10, 2015. Don't be the guy who reaches the high 50s with no Alteration skill. The champions summon so be careful not to damage them if your grouping enemies up. Sorry.). There are a bunch of mobs that are tucked individually into their own little rooms that you can pull solo until about 48 at which point you can head out to the little courtyard and take 2-3 of them at a time, pressing back through the tunnels til you reach the aquaduct/underwater tunnel. You should be able to get Tier 2 Veil of Alaris group (Formal) gear and other non vis items to give you a reasonable amount of survivability. If you don't want to cast them on you, cast them on your merc. The upside is that you suddenly gain a great place to go in the mid to high 80s. 97-99ish fight in and around the portal room. And I think I noted that the TBM gear is the easiest route overall, just making a note of what is available at each level range. Alternatively, if you get very heavily buffed it is doable as well. Expect 2-4 mobs a pull. TBM stuff will be much much cheaper. The ancient home of the Coldain, named Froststone, long since overrun by giants and now orcs and other creatures. There are plenty of mobs but somewhat far spaced out so the max we can get with 3 characters on AFK is maybe 7-9. There is absolutely no need to hunt for undead targets. Thank you for the correction. The spawn timer is 14 minutes. all over the zone. The mob density is incredible and you can clear the top three levels of the tower at a breakneck speed. Kurn’s Tower is a dungeon in the Field of Bone on Kunark. From the zone in from Commonlands, go right to the end of the hall, left to the intersection, right at the intersection, then your first right to get to the portal room. The two most important being Journeyman Mercenaries, which are an order of magnitude stronger than Apprentice, and automatically granted AA's all the way to level 100. These zones cover various level ranges from 1 to 100. Your primary target are the zombies, ghosts, and bone golems. an undead knight of Unrest Race: Skeleton Class: Shadow Knight: Level: 28 Spawn Zone: The Estate of Unrest: Location: (697, -76) Respawn Time: 22 min Stats AC: 201 HP: 874 (1) Damage per hit: 11 - 56 Attacks per round: 2 (100%) Special: Immune to Flee, See Invis The currency you need to buy it can be gotten from the Loyalty Vendor in PoK for 11 points per 100. It has a really nice proc that spawns pets that fight for you and can speed up the last 5-6 levels here. There is also a lot more mobs here, scattered between the village itself and the docks next to it. More undead than dogmen though. Running biweekly on Thursdays, EverQuesting is your resource for all things EverQuest, EverQuest II, and Daybreak. Keep in mind this only works on Firiona Vie or I assume the new Brekt server. If your gear sucks or you are missing lots of slots cause you can't find armor, then a one hander and shield can really boost survivability. The EverQuest franchise is a vast realm, and sometimes MJ Guthrie gets lost in it all! The necromancers are living so be aware of that and stun the piss out of them. It is a long run out to the zone though and if you have low swimming, it really sucks since the zone is on the bottom of a lake. The necromancers have low HP to begin with. Zones represent a wide variety of geographical features that can be found in EverQuest, including plains, oceans, cities, deserts, forests, and alternate planes of existence. We don't have that here. When you get here, start off in the yard outside the mansion. At this point you should hit 59 and gain Slay Undead. Being able to gain the bonus of being mounted with the bonus of levitate is awesome and will save you a ton of time. An alternative to the undead in Ocean of Tears you can also go to the mid level goblin island. The expansion focuses on high-level content (levels 35 and up), providing many extremely powerful monsters to fight and a number of zones meant to be used by large groups of players. You need about 2400 for a full set of visible gear. Once you make the monumental run here, start killing the undead giants in the entrance. 3. A Ghoulbane wielding paladin 30+ can do quite well here solo, maybe not as good as other zones, but this one plays to our Undead slaying strengths. In the daytime, these undead no longer spawn, but if more powerful characters did not destroy them they will still be walking around. You're going to be healing yourself as much as your merc is to start. Here is a similar post with a bunch of answers you might find informative. Will be adding a few alternatives where there are some as well as expanding on gear selections at lower levels where I can. -Consider Boxing an Extra Character - I know a lot of people are going to reach this part and scoff in disgust but hear me out. TBS raid gear is actually really easy to get provided you can find someone who can buy the equipment from the vendors. They have a bunch of HP, but with good gear, J5 merc, and Slay Undead they drop like flies. GEAR NOTE: Only come here if your gear is really lacking or you find yourself having too much trouble with Erudin Burning. Better places to go. There are fewer casters and it is FAR easier to gather up a bunch of mobs since they are clumped up. EQOA is one of the few MMORPGs released on a video game console. Clear the wandering zombies in the middle and use invisibility to swim through the underwater tunnels or levitate to reach the upper stands part of the Arena. The exp is really good though and 87-89 will come pretty quickly. 97-(100-105) Chapterhouse of the Fallen (PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - The entire first floor of Chapterhouse is awesome at this level. You will likely easily level Abjuration with Yaulp and Evocation with your Harm Undead spells. It is only relatively safe to run along the walls, as the monsters can charm you off of the wall. You're better off just to tank it most of the time. Your Slay Undead does 2400% of weapon damage, so the higher weapon damage, the faster you remurder the dead. Fairly early on (level 14) paladins gain access to the Ward Undead line of spells, behind about 2 ranks from whatever the same level Cleric would have. As for armor, the Yttrium gear and the torque from Seru is some of the best you can get, but it's all ridiculously overpriced. The rest of the best stuff is generally a combination of stuff from the shissar temple and Vex Thal plus gear from Temple of Veeshan. Exp slows down at these levels as it becomes harder to find close camps but if you’re AFK who cares. 52-60 head through the aquaduct and then just start clearing your way back toward the courtyard with golems. GEAR NOTE: Look for Rough/Ornate Defiant Plate gear. You can also run a healthy little side business rezzing the casualties of this zones numerous trains if your the kind to charge for it. 100-105 Tempest Temple (Guild Hall>TP using Drowned Katta Castrum Powerstone>The Deluge>Tempest Temple) In the northeast corner of this zone is a wrecked boat. Mobs are reasonably spaced out, making single pulls very easy. It used... Paludal Caverns 15-25. It's on a long cooldown at low levels though so be careful with it. GEAR NOTE: Look for Intricate/Elaborate Defiant Plate gear. It's nothing but undead skeletons and non aggressive rats. You can get yourself some Cloudy Potion's in PoK as an alternative to get past them. This boosts the level of Estate of Unrest into the 80s. The Spear of Fire weapon can be had for fairly cheap at 62. Where does the mace of the ancients drop from? It's also a hotzone sometimes, which is wonderful. It is far and above the best stuff you can get here, with the TBM gear coming a close second. If you go this route, I recommend you box a shaman with your paladin. There are plenty of mobs wandering the halls or in the intersections. At 59, paladins get the Alternate Advancement ability Slay Undead and can begin mulching reanimated dead things like a John Deere tractor. If you go sword and board, Mace of the Ancients and Fabled Shield of the Water Dragon are probably the best combo. They have low HP and don't hit very hard. Totally recommend reading what he has to say. Press J to jump to the feed. -Check out your rewards claims with /claim - Depending on how long your account has been around and if you've purchased any special editions or anything like that over the years, you could have a gold mine of stuff here. If you can find one being sold (the price will be soulcrushing), the Fabled Basalt Greatsword of the Protector is the best weapon you can get here. The autogrant AAs do not give you The Broken Mirror or Empires of Kunark AA's. The Zone name listed is the precise name seen in the chat log when you enter a zone; for example You have entered The Greater Faydark. 6 Expansion Zones – Follow the icy trail into the lands dominated by the dragons of Velious. The exceptions are the spiders, who will auto aggro and the named animal that spawns in the middle of the undead village. You may encounter some golems here as well. The South Karana Aviaks are where I usually go in Classic EQ after OoT Undead as that's a pretty easy place to kite. Discover fame and fortune in the city of Maj'Dul. GEAR NOTE: At this point, The Broken Mirror group gear starts to get much better. 45-52 stay near the entrance. Start off killing drakes, snakes, and spiders. If things hit too hard or you slow down, back up. We head back to the Plane of Time and complete the Undead Trial in Phase 1. At 85 you can start getting Tier 1 Veill of Alaris group (Rustic) and raid (Modest) gear. THINGS TO DO BEFORE YOU START THAT WILL MAKE LIFE EASIER -Subscribe for a Month - Being a paid player gives you a ton of benefits. 80-87 Hills of Shade (PoK>Steamfront Mnts>Loping Plains>Hills of Shade) - Pick one of the two undead camps here and go nuts. Meanwhile, if you have reached level 35, you can visit the Stone Hive, which is very useful for you to get yourself through the 30s and 40s. This area contains zombies and squidmen in high density. If you're fighting exclusively undead and they aren't taking a quarter of your HP every time they hit you, use a 2 hander. I never understood why paladins on P1999 think they need undead. Pushing further back into the yard should take you to 18-19. The outer tunnels are pretty good until 30, at which point you should start pushing into dead side castle area. A discussion community about the greatest MMO of all time! There are plenty of them and you should be able to find one with a minimum of effort. They are honored citizens, exalted citizen, respected morticians, and dutiful cleaners. NOTE: During the summer time an event known as Hardcore Heritage runs. Scoop up some of this gear to replace your level 100 raid gear even, unless that gear is from The Broken Mirror or weapons from The Darkened Sea. There are dozens of options to choose from really. What kind of weapons should a frog paladin use? The fallen soldiers are spaced out enough in most places that you can pull singles to start with until 69 at which you can add the fallen champions. The instanced zone in Demiplane of Life that's for the second part of the Into the Temple quest is almost all undead, we used to take a cleric with maxed Turn Undead and Eradicate the Unliving as DPS. This page shows you the target level range for most zones in Everquest 2. Ah yes. Befallen, Kurns, Unrest, Kaesora, Lower Guk. Clear out the buildings around that courtyard. If nothing else, everyone has the Gift of Legacies Lost item to claim. FV has a specific ruleset that allows nearly everything to be traded. When you get to higher levels, there … Or a 2 handed weapon? You should also get access to the TBM group weapons, which you can add numerous augments to make very powerful. New Raids, Quests, and Missions GEAR NOTE: At 95 you gain access to Rain of Fear Tier 1 Raid (Gelid/Dread Touched) gear and weapons. Depends on your gear and on what you're fighting. It will probably suck, but your stuns work on them so that is nice. This boosts the level of Lower Guk into the 80s. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. Death! On and around that boat are dozens of zombies and banshees. ! The deck is normally going to be pulls of 4-5, so wait until you're a little higher and have grinded up some AA's before you go up there. There is a bunch of non-vis gear (rings, earrings, neck, face, shoulders, back, waist) and weapons that has a level range of 65-70 that comes from Secrets of Faydwer zones like Dragonscale Hills. Having just one additional character behind you helps immensely if for no other reason than you have two mercs at lower level. The downside is that you really don't have much better options for undead killing at this level range, so you'll be forced to head to Blightfire and probably level faster anyways. You just run through it and zone out. Expect to be jumped by every skeleton you pass, and the skeletons are occasionally on patrol. Whether you are new to EverQuest or returning, this is the place! This place is a bit of a run out to get to, but not too terrible if you took my advice and got a levitation mount. You will have to fight them. 28-45 Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Use your map to navigate down to the dead side of Lower Guk. There are also a pair of nameds that you can get, one skeleton and one gorilla. Some will be more in depth than others. 4. Zones- the main category for all zones on this wiki. They come in groups of 2 or 3, with very small handful of single pulls, so be prepared. For an overview of the major regions, see the Zone Guide. The living mobs largely leave you alone. It's a high damage 2h piercing weapon that will easily take you into your 60s. Shield and sword? You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. The tier 1 group (Cohort's) gear is better than Tier 2 Call of the Forsaken raid (Flowing Etheric) gear and the tier 2 group (Selrach's) gear is better than The Darkened Sea raid (Darkwater) gear. Not everything is undead here, but plenty is. You can probably ride this zone out to 85 killing things in the very back of the zone and swarming, but the combo of golems and undead kinda kills my buzz so I don't recommend it. There is one area that paladins are the undisputed heavyweights in though and that is killing undead. Dungeon Timeline- a complete list of major and minor dungeons. Also, there are now Dark Elf Dragoons that This classic zone is inhabited by undead frogloks for you to take care of. GEAR NOTE: Fortunately, Tier 1 EoK gear has dropped in price immensely as more people farm the crap out of it. Either way, your tank merc shouldn't have any difficulty and you do have heals if you get in a little too deep. Crypt of Dalnir (Dungeon Crawl) antisocial zone - This zone has an amazing ZEM (Zone Experience Modifier) meaning it will give you more than average XP per kill making it great to level in. 8-15 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - Paladins won't necessarily run through this place like a cleric will, but by this point you will get your first Harm Undead type spell at 14 that will give you extra damage to the undead here. The chance for the random aug drops are really good though and a solid 4 hour grind session normally turns up at least one. BAD GEAR 87-90 House of Thule, Lower Level (PoK>Feerott, the Dream>House of Thule) - Head down through the mansion to the basement area. The nobles area can very easily take you through 69. The mobs will be very close to your level and you're going to get 4-5 mobs a pull. Most of this gear comes from Valley of Lunanyn, which is VERY heavily farmed, so it's all cheap. The only big downside is that due to the concentrations of enemies that populate this zone and that fact that it was a hotzone for ages, people love to power level here with swarm pulls. At the same time, they are close enough together to be pulled in groups. Spam heals, stuns, Challenge for Honor, and Harm Undead line spells to generate aggro. SECOND DISCLAIMER: If this guide looks like Almar's Undead Guide, that's because it will follow it very closely, especially to start with. If you get in too deep, paladins have their nuclear option: Lay on Hands. That said, some good solo spots have undead anyways, like lower guk. Quite a pain in the ass to pull off since those guys are camped to high hell for their loot already. Join her as she explores all the nooks and crannies from Antonica to Zek. Alternatively, if the price is decent, you can pick up Tier 1 (Abstruse) or Tier 2 (Recondite) House of Thule gear. Scourge Invasion Duration As per Blizzard's Blue Post: There are a few wandering bone golems but otherwise you should be able to take each bunch without interference from another group. They give you lots of great buffs, have good DoTs, and can slow your opponents which can let you hit harder content faster. Packs of 3-4 are very common here. I would like to note that while this is specifically an undead specific guide, the fastest route until about 45 is the one laid out in my general guide. It is going to be ridiculously expensive though. This zone is filled from top to bottom with undead. Left takes you to elves. This guide will hopefully provide some additional ideas and more in depth analysis of where to go, what to kill specifically, and for how long. It's probably worth the investment at this point. If I make comments that make you scratch your head a bit because you play on another server, I apologize. If there is a holy warrior class in an MMO that is my go to class right away. One good weapon that crops up with some fequency is Greatstaff of the Domain, which is usuable at 92. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. GEAR NOTE: As I said, if you can find someone to buy you the Solteris raid gear, that stuff will hold you through until you get into your 80s. And keep an eye out for MJ’s OPTV adventures! If the Lord himself is up, be especially careful as he is level 42 and hits a LOT harder than everything else. This is where you want to set up. With the release of Empires of Kunark and the massively overpowered 105 gear that came with it, you should be saving for that.